Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Sep 23, 2009, 12:16 PM // 12:16   #81
Forge Runner
 
drkn's Avatar
 
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
Advertisement

Disable Ads
Default

pve/pvp split ftw, the only sane way of balance imho. it's not even about the money, just about having useable, playable skills out there.
farming is a part of the game, sure, just not excessive farming with sf in elite areas. and i don't really know why you guys so hate farmers here - what's the difference between a guy with 50k and 1kk? he won't buy a stronger weapon, he won't get more armor, rare minis/el tonics won't give him any real advantage. it's not wow or l2, you can farm here for fun, not getting any advantage.
drkn is offline  
Old Sep 23, 2009, 01:09 PM // 13:09   #82
Krytan Explorer
 
madriel222's Avatar
 
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
Default

Forget farming, I'm just happy I can help guildies with Arborstone without getting interrupted every few seconds from the walls collapsing ^_^
madriel222 is offline  
Old Sep 23, 2009, 01:30 PM // 13:30   #83
Desert Nomad
 
BrettM's Avatar
 
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
Default

I'm amazed that there are people who can't see a difference between a skill that is mostly used by some of the players in one location a few times a year for a handful of extra event drops and a skill that is used daily by nearly every player in sight to speed clear a number of elite areas. I'm amazed that there are people who can't see a difference between a skill that still doesn't make the professions using it the equal of other professions doing the same farm and a skill that has virtually eliminated all other professions from elite areas.

Concluding that un-nerfing MoR means ANet will never nerf SC means you believe ANet is just as blind to the difference as you are, which does not seem to fit with ANet's own statements that they are not against farming but are uncomfortable with SC in elite areas.

Personally, I have nothing against SF or people who get their kicks from SC. They aren't hurting me in any way I can detect. But, I can see the difference between SF vs MoR and why one might be a vastly bigger issue than the other to the team maintaining the game. Take off the blinders imposed by your anti-farming bigotry and self-declared moral superiority and perhaps you will be able to see the difference too.
BrettM is offline  
Old Sep 23, 2009, 02:21 PM // 14:21   #84
Furnace Stoker
 
AngelWJedi's Avatar
 
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
Default

Quote:
Originally Posted by Zahr Dalsk View Post
Because it is...
Because it isnt. i used it in pvp and on hero monks. but i guess you cant see that with your rose color glasses. and your farming hater hat on.
AngelWJedi is offline  
Old Sep 23, 2009, 03:25 PM // 15:25   #85
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by AngelWJedi View Post
Because it isnt. i used it in pvp and on hero monks. but i guess you cant see that with your rose color glasses. and your farming hater hat on.
It was trashed because of PvP.
But the skill was also used in PvE farming, so A.net had the chance of killing two bids with one stone, had they wanted a game where farming isn't end-game PvE content.
Obviously, they do not.
And as such, I do not see any reason to trash other popular farming tools.
I mean, if farming is the name of the game, then it's insane to ask that our best tools for this task are taken away from us.
upier is offline  
Old Sep 23, 2009, 03:52 PM // 15:52   #86
Krytan Explorer
 
Join Date: Jul 2009
Default

Quote:
you can make this game as hard as you like by not using all tools given to yourself! I've done it multiple times, not using my eight skill slots, not using all available partymembers,
Not taking a full party is not saying much when you can complete 90% of the game with just 3 heroes and yourself. lol
QueenofDeath is offline  
Old Sep 23, 2009, 03:54 PM // 15:54   #87
Krytan Explorer
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by BlackSephir View Post
Keep SF, keep 600s or nerf both
Within a 30s time frame the permasin has to push two (!) buttons to stay alive, the 600 ... perhaps a dozen or two? 600ing is a lot of work and it has lots of weaknesses with or without mantra, SF is just a godmode button.
Vazze is offline  
Old Sep 23, 2009, 04:01 PM // 16:01   #88
Krytan Explorer
 
Join Date: Jul 2009
Default

Nerf em all and let god sort them out. )
QueenofDeath is offline  
Old Sep 23, 2009, 04:17 PM // 16:17   #89
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by Vazze View Post
Within a 30s time frame the permasin has to push two (!) buttons to stay alive, the 600 ... perhaps a dozen or two? 600ing is a lot of work and it has lots of weaknesses with or without mantra, SF is just a godmode button.
No, SF has weaknesses too. Really.
But that's not the point- 600 if done "well" in specific areas makes you immortal. SF if used "well" in specific areas makes you immortal. Both should be dead.

Quote:
600ing is a lot of work
So if AN nerfed 600 to hell they'd make sure there's less WORK in their game?
Sounds good to me.
BlackSephir is offline  
Old Sep 23, 2009, 04:18 PM // 16:18   #90
Krytan Explorer
 
Join Date: Sep 2007
Default

Quote:
Originally Posted by Vazze View Post
Within a 30s time frame the permasin has to push two (!) buttons to stay alive, the 600 ... perhaps a dozen or two?
On average about 8. PS once every 20 seconds, SoA and Spirit Bond once every 10 seconds, MoR once every 60 seconds.
How many buttons a 600HP has to push to kill his opponents?
Desert Rose is offline  
Old Sep 23, 2009, 04:53 PM // 16:53   #91
Frost Gate Guardian
 
Ccat's Avatar
 
Join Date: Apr 2008
Default

Quote:
Originally Posted by BlackSephir View Post
No, SF has weaknesses too. Really.
But that's not the point- 600 if done "well" in specific areas makes you immortal. SF if used "well" in specific areas makes you immortal. Both should be dead.
The latter should be dead first on account of it uses to skills to be invincible from almost all types of damage. The other 6 are at your disposal. To reach the amount of survivability SF has, 600 could easily use a whole bar just for survival whilst being much slower than SF that has to stop every 20-something seconds to recast a 0.33 second spell.
Ccat is offline  
Old Sep 23, 2009, 05:13 PM // 17:13   #92
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by Ccat View Post
The latter should be dead first on account of it uses to skills to be invincible from almost all types of damage. The other 6 are at your disposal. To reach the amount of survivability SF has, 600 could easily use a whole bar just for survival whilst being much slower than SF that has to stop every 20-something seconds to recast a 0.33 second spell.
What's so hard to understand about that there shouldn't be godmode in the game and it doesn't matter if that god mode is because you have 1 skill or 8?
BlackSephir is offline  
Old Sep 23, 2009, 07:28 PM // 19:28   #93
Desert Nomad
 
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
Default

Quote:
Originally Posted by Loot Junkie View Post
Obsidian Flesh has a movement reduction penalty, SF has a damage reduction penalty.

Obsidian Flesh has spell protection, SF has spell protection.

SF has attack protection, Obsidian Flesh has.....One fewer skill slot needed to maintain sans cons.
Fixed that for ya
Targren is offline  
Old Sep 23, 2009, 08:06 PM // 20:06   #94
Frost Gate Guardian
 
Ccat's Avatar
 
Join Date: Apr 2008
Default

Quote:
Originally Posted by BlackSephir View Post
What's so hard to understand about that there shouldn't be godmode in the game and it doesn't matter if that god mode is because you have 1 skill or 8?
Because if you have a full bar devoted to survivability and one skill for damage, it makes things hella slower - this is the issue. The issue is not that UW can be cleared in HM - that would be absurd, petty. The problem is that it can be run in 15 minutes or less, and that's truly what decides what is OP and what isn't. Hell, you could say UA mimicry + SY! is OP merely because it works/survives, or anything else that can clear high end areas is godmode, but it doesn't make it so; say I've completed FoW HM once before with two humans and 6 heroes, and it took 2 hours. The fact that I completed it doesn't make it broken or whatever, that would be like saying the area isn't supposed to be doable.

The fact that Perma requires two skills to remain invincible and has the other 6 to do fathoms of damage, is what's overpowered really because honestly, in terms or tanking power 55/terra tanks do the job just as good (in fact 600 can do a better job vs touchers). The real issue is that a single SFer can both damage and survive any area, areas that parties of 8 couldn't do.

Last edited by Ccat; Sep 23, 2009 at 08:11 PM // 20:11..
Ccat is offline  
Old Sep 23, 2009, 09:38 PM // 21:38   #95
Krytan Explorer
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by Desert Rose View Post
On average about 8. PS once every 20 seconds, SoA and Spirit Bond once every 10 seconds, MoR once every 60 seconds.
How many buttons a 600HP has to push to kill his opponents?
That's a minimum, not an average. If you happen to have visage, spell breaker, are worried about kds and have to recast ps more often or have to spam SB then add +6 to your 8; finally, add whatever your hero(es) need to cast (spirits/enchants/flags/etc): +0-5 and we are looking at a 5-10x difference between permasin and 600 activity.

The problem with permasins killing is not that it requires no "work", it does, but since most farms/runs are 90% running (2skills/30s) and 10% killing, it does not really matter.

Last edited by Vazze; Sep 23, 2009 at 09:48 PM // 21:48..
Vazze is offline  
Old Sep 24, 2009, 12:17 AM // 00:17   #96
Lion's Arch Merchant
 
Loot Junkie's Avatar
 
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
Default

Quote:
Originally Posted by Targren View Post
Fixed that for ya
Not really Targren, because along with that glyph of swiftness/Obs Flesh combo you will usually have to add AT LEAST stoneflesh aura to survive, and sometimes another armor enchantment as well depending on the area. Stoneflesh takes 2 seconds alone to cast, the entire SF combo takes just under 2 seconds, due to the skill activation boost from DP. The entire Obs Flesh combo takes over 4 seconds to activate. This is a huge deal when renewing your enchantments in a survival situation.
Loot Junkie is offline  
Old Sep 24, 2009, 03:45 AM // 03:45   #97
Wilds Pathfinder
 
Join Date: Aug 2005
Default

Just give all mobs in hard mode a monster version of YMLaD.
Premium Unleaded is offline  
Old Sep 24, 2009, 05:01 AM // 05:01   #98
Academy Page
 
Join Date: May 2009
Default

Quote:
Originally Posted by Premium Unleaded View Post
Just give all mobs in hard mode a monster version of YMLaD.
That would be hilariously horrible, and make HM unplayable.
Magragoc is offline  
Old Sep 24, 2009, 05:09 AM // 05:09   #99
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

Quote:
Originally Posted by Magragoc View Post
That would be hilariously horrible, and make HM unplayable.
If you're a bad player who relies on gimmicks, sure, it might make HM unplayable.

If you know how to play Guild Wars, then you'd be laughing at everyone while you win everything without thinking.
__________________
I came when I heard you'd beaten the ELITE FOUR.

fenix is offline  
Old Sep 24, 2009, 05:15 AM // 05:15   #100
Academy Page
 
Join Date: May 2009
Default

Quote:
Originally Posted by fenix View Post
If you're a bad player who relies on gimmicks, sure, it might make HM unplayable.

If you know how to play Guild Wars, then you'd be laughing at everyone while you win everything without thinking.
You really think you'll be laughing when every enemy in a mob has an armor-ignoring, highly damaging snare on a ten second recharge? Good luck to your monks on getting anything off that isn't a 1/4 second cast.
Magragoc is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:22 PM // 14:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("